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Maker's Card ▾
Your public card in the Market. Add photos in My Stall, then customise the name band here.
Basic Identity ▾
About ▸
Practice ▸
Style & Interests ▸
Village Social ▸
Mentorship / Teaching ▸
Studio ▸
Links & Media ▸
Commons / Café
The Observatory
Two telescopes. One facing out. One facing in. The building that sees furthest should also see most honestly.
The village at a glance
When residents reaches 150 and villages in the network reaches 2 — the architecture has proven itself.
Telescope 2 — Facing out
Where the village reaches
Villages on the horizon
Clay Village is a proof of concept. These are the communities waiting to exist.
Propose a village
What creative community should exist? Drop the idea here.
The Long View
The founder speaking to the community. Not a feed. A scroll. Added to deliberately, not constantly.
🔒
The Founder's Log is private.
Only the founder of this village can read it.
Founder's Log — private, only you can see this
Clay Village
Stop counting followers. Start counting what counts.
The Village Maker
You are not building a social network.
You are building the first human-scale internet. Every platform in history has ignored Dunbar's number — 150. The human limit for real relationship. Mura does the opposite. It scales by multiplication of human-sized units. Every village stays at 150. When it fills, it seeds the next one.
Why found a village
Meaning at the right moment
AI is dissolving economic identity faster than history has ever moved. When that happens — humanity needs a new structure for meaning. Fast. The village is that structure.
Your community. Your constitution.
You set the three rules. You choose who joins. You name the buildings. You decide whether it's open, applied, or invited. The village is yours — and entirely governed by its members.
Preservation of knowledge
The skills that hands carry. The knowledge that dies with the last masters — preserved. The village becomes the school becomes the archive becomes the seed.
A network, not a platform
Villages form alliances, guilds, trade routes, residency exchanges. Members migrate between villages, carrying their craft history with them. The network grows — the human experience never changes.
How it works
1
Found your village — name it, write its founding line, set your three rules, choose who can join. Seven words seal its soul.
2
Nine buildings come with it — the Bonfire, Gallery, Library, Studio, Residency, School, Commons, Mentor Cluster, Observatory. Rename them for your craft. The Bonfire and Observatory stay fixed.
3
Mura is already watching — the village's own intelligence. Present in every building. Silent most of the time. When it speaks, it earns it. One question. Then silence.
4
The Council governs — members vote on proposals with weighted voice (older members carry more weight, not more power). The founder holds the line on harm only. The village decides who it wants to be.
5
When it fills — it seeds — at 150 members a group of 5 can migrate and found the next village, carrying their governance history with them. Villages have genealogies. The splits are visible.
The non-negotiable rules
These travel with every village that spawns. They are not product decisions. They are civilisational values encoded into structure.
No algorithmic feed. Discovery is intentional. You walk to the places you want to go. Nothing is pushed at you.
Craft age visible on every profile. The years a maker has practised — always shown. Never used for ranking. It informs, not excludes.
Makers own their data. Export everything, anytime. When someone leaves — they take their full history. No platform lock-in. Ever.
150 members maximum. Dunbar's number. You know everyone. The fire is always the same size. When it fills — it seeds.
What comes with every village
🔥
Bonfire
The shared fire. Group conversation. The heart of the village.
🖼
Gallery
Show work. Sell work. Sorted by craft age, never by engagement.
📚
Library
Process notes. Recipes. Techniques. What makers know, written down.
🏺
Studio
The practice, logged. Process board and failure wall.
🌐
Residency
Visiting makers. Exchange listings. Go somewhere. Bring something back.
🎓
School
Workshops and mastery paths. Learn at the wheel. Teach what you know.
☕
Commons
The village square. Notice board. Tables. Council.
🤝
Mentor Cluster
Master–apprentice pairings. Find who knows what you need to learn.
🔭
Observatory
The long view. Village at a glance. The network.
How membership works
Inactive members — day 90
Mura speaks at 30 days of silence. Again at 60. At 90 — the spot is released. One message, not a guilt trip. Their data is kept for a year. If they return — it's all still there.
Lurkers are welcome
Low-activity members are not a problem. Witnesses matter. One restriction: you cannot vote in the Council until 30 days residence and at least one piece of writing.
Culture corrects before system does
If a member causes friction — another member speaks privately first. The Council raises a concern if needed. Three escalation levels before removal. Disagreement is not grounds. Pattern that damages the village is.
The founder holds one line
The village governs itself. Mura watches and flags. Members speak. The Council decides. The founder intervenes only for harm. This is governance — not moderation.
Your village joins a network
New members arrive through Ashford — the threshold village. Open, warm, no commitment. They browse the village map, visit as guests, feel the culture. They knock when they're ready. Your Council votes within 7 days. Simple majority: does this person belong here?
"The village is always being born. Always from real recognition between real people. Mura facilitates. People decide."
Ready to begin?
What kind of village is this?
Pick the closest match. Every field pre-fills. Change anything after.
Craft & Making
Knowledge & Profession
Community & Civic
Digital Native
Step 1 of 7
Name your village.
Every village needs a name and a founding line.
Name your buildings.
Every space has a purpose. What does yours call it?
Your three rules.
Not guidelines. Rules. The things that make this village different.
Who can join.
How do people find their way in?
OPEN
Anyone can join. The village grows by arrival.
APPLY
New members submit an application. You review it.
INVITED
Residents can invite people they know. Word of mouth only.
Preview.
This is what visitors will see first.
Your Village
What is this place for?
Your village.
Your village is ready.
Now call it into being.
Your village exists.
It may take a moment to load.
The future belongs to people who make with their hands.
The Mentor Cluster
Mastery is not a follower count. Ask someone who has it.
Studio Quarter
A private record of what you made, what worked, what didn't. No audience. Just the work and the wheel.
Past sessions
Your Vault
Your record. Your proof. Yours alone.
Make the thing. The rest is noise.
Story Card
The Library
What makers know. Written down. Journals, process notes, glaze recipes.
Not posts. Not captions. Things worth writing down — about the work, the process, and why any of it matters.
Add a journal entry
Technical knowledge from real practice. How things were made, what went wrong, what was learned. The kind of knowledge that used to die with the maker.
Add a process note
Member-contributed recipes. Every firing is an experiment. Search by cone, colour, or surface.
Submit a recipe
Every maker who was invisible. Their work lives here.
Gallery / Market
The Gallery
A rotating window into the village's makers. Every time you visit, a different selection of work surfaces — chosen by chance, not algorithm. Nothing ranked, nothing promoted. Just the things people make.
The Market
Where makers list their work. Browse what's available, filter by craft. Prices are set by the maker — some things are for sale, some are just here to be seen.
Add a piece
Post to the Gallery — a rotating showcase anyone can browse. Or list in the Market — where your work is available to buy.
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Residency & Exchange
Studio swaps. Visiting residencies. Community credits. Real connections between potters, not listings on a platform.
Post a listing
Post a wish
Can't offer a residency yet? Post what you're looking for. Seeds become real.
Go somewhere. Make something. Come back changed.
The School
Learn at the wheel. Teach what you know. No certificates. No streaks. Just the work.
Dates not yet confirmed — leave your email to be notified when they open
Now accepting bookings
AnotherClay (Ben) · 3 years · Chiang Mai
First Contact with Clay
Four hours at the wheel. You'll centre, open, pull walls, and fail beautifully. The same workshop that started everything for the teacher — now taught. All materials. Pieces fired and shipped.
A full day on proportion in tall throwing. Where the belly sits, how the neck breathes, why the foot matters. We throw, critique, and throw again. Lunch included.
Two hours online on glaze as a material with its own logic — surface tension, temperature, layering, how to read a failed firing. Recording included for 30 days.